Week+6

=Week 6: June 7 - June 13=

Designing Immersive Learning Spaces: Pedagogy
Now that we have a good overview of how educators from around the world are using Second Life, let's look a little more closely at the pedagogy of immersive learning environments, and specifically, what makes good learning spaces in THIS virtual environment. Different platforms have different affordances, and some of the readings for this week discuss possibilities for using other virtual worlds or MMO game platforms, but few virtual worlds offer as many open ended options for novice and amateur content creators as Second Life, and as many opportunities to create **//student-centered pedagogy//**. This week we'll discuss the design of specific types of learning spaces, including role play, self-paced tutorial, and student created activities/projects.

__**Second Life Locations**__ START LOCATION:
 * University of Manitoba Campus

SIMS TO VISIT:

__**Readings**__


 * Riegel, Rodney P. and Wesley Matejka, (2006) //[|The Learning Guild: MMORPGs as Educational Environments],// University of Wisconsin Annual Conference Distance Teaching & Learning.

__**Assignments**__

__**Project Work**__